Full-Cycle Development
Concept to launch in Unity or Unreal — design, engineering, art, and QA under one roof.
6–14 month builds

Departures · Game Development · Shoreditch
NovaRelicRealm is a London game studio taking prototypes to launch — original titles, co-development, and live-ops crews on call.
| NRR-01 | Prototype → Vertical Slice | On Time |
| NRR-02 | Co-Dev → Gold Master | Boarding |
| NRR-03 | Launch → Live-Ops | Scheduled |
A note from the founder
I started NovaRelicRealm above a print shop on Redchurch Street in 2016, after a decade shipping console and mobile titles that taught me one thing: great games are made by tight crews who guard the schedule like a departure board.
We stay deliberately small — a senior pod of designers, engineers, and artists who each own their lane end to end. No hand-offs to junior benches, no mystery timelines. You get the people who pitched the idea sitting with you at gold master.
Whether you arrive with a napkin sketch or a franchise that needs a live-ops crew, we run the same playbook: honest scope, weekly builds, and a launch you can actually plan around.
Marlowe Ashby
Founder & Creative Director
Studio ledger
Capabilities
Six departments, one board. We plug into your project at any stage and keep the whole flight on schedule.
Concept to launch in Unity or Unreal — design, engineering, art, and QA under one roof.
6–14 month builds
Embed a senior pod alongside your team to unblock combat, tooling, or ports without the ramp-up tax.
From 3-month sprints
A playable vertical slice in six weeks so you can greenlight — or pivot — before the budget commits.
6-week vertical slice
Post-launch content cadence, events, and telemetry tuning that keep day-30 retention climbing.
Ongoing retainers
Stylised and PBR pipelines, from character kits to hero levels, built to hit your frame budget.
Per-asset or crew
Adaptive soundtracks, economy balancing, and progression loops tuned against real playtest data.
Bundled or standalone
Selected work
A sample of shipped titles and slices. Tap any card to open the full frame.
Passenger log
Studios, publishers, and solo founders who shipped with the NovaRelicRealm crew.
"They took our stalled prototype and had a playable vertical slice in five weeks. It's the reason our seed round closed — investors could actually hold the game."
Priya N.
Founder, Hackney
March 2025
"The co-dev pod embedded like they'd always been on the team. Combat feel went from mushy to crunchy in a single sprint, and the weekly builds never slipped."
Tomas L.
Studio Lead, Bristol
November 2024
"Our live-ops was drowning. Marlowe's crew rebuilt the event pipeline and our day-30 retention climbed 34%. Honest scoping, zero drama."
Grace O.
Producer, Camden
January 2025
"I came in with a napkin sketch and left with a Switch-ready title. The board-style status updates meant I always knew exactly where the money was going."
Daniel W.
Indie Dev, Shoreditch
August 2024
Engagements
Fixed, transparent engagements in GBP. Every fare includes weekly builds and a named producer.
£18,000
A playable vertical slice to test the core loop and pitch with confidence.
from £145,000
Concept to launch with a dedicated crew and a departure board you can plan around.
£9,500
Post-launch content, seasonal events, and telemetry tuning to grow retention.
Prices exclude VAT. Bespoke franchise work quoted after a discovery call.
Contact the tower
Tell us where your project is on the board and we'll come back within one working day.
Studio details
Phone
+44 20 7637 4199
Studio
58A Redchurch Street, Shoreditch, London E2 7DP
Hours
Mon–Fri · 09:00–18:00 GMT